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Co-Creating International Youth Spaces in Roblox

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Bista generalBadgeAprobashonnan

Co-Creating International Youth Spaces in Roblox

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Kontenido

This online learning path guides youth workers and young people through running an international youth exchange within Roblox. By co-creating a virtual world, young groups from different countries meet, build together, and develop essential digital skills through non-formal learning. It also supports managers in youth work settings to implement virtual youth work in their organisation.

Why learn and build on Roblox?
Based on core principles of digital learning and creation, this path uses Roblox because:
  • Think Multiplayer: Young people see Roblox as a social space where they can explore and hang out with friends—they want and expect to interact together. Young people from different countries can meet other young people in guided situations of youth work, breaking down geographical barriers naturally.
  • Active Learning: True learning happens by doing. When young people are actively engaged in building 3D environments rather than passively listening, they absorb and retain knowledge much better. In youth work, this is our core method: hands-on creation replaces passive consumption.
  • Safe and Civil Digital Citizenship: Working on this platform allows us to practice collaborative digital citizenship skills. The platform works continuously with safety experts so that learners can confidently engage in shared experiences. This provides a structured framework for our Safer Space agreements.
  • We Have the Learners’ Attention: Every day, millions of young people come to Roblox to explore and share experiences. As youth workers, our philosophy is to meet young people where they already are. We are simply transforming their existing interest into an educational, cross-border journey.
  • Screen-Based Flexibility: Not every youth club has VR hardware. Every activity in this module is designed to be completed using either a VR headset or a standard computer screen, ensuring no young person is excluded.

Age Guidelines & VR Readiness
  • Age 12+ (Standard Baseline): Most VR headsets are legally and physically designed for ages 13 and up. In a supervised youth work environment, 12 years old is our minimum baseline for safe use.
  • Age 10–11 (Conditional Readiness): Younger participants (ages 10 and 11) can use VR successfully if the youth worker evaluates that they are ready for it. They must be able to follow safety rules and communicate clearly with the team.
  • Screen Alternative: To ensure a comfortable experience for everyone, any participant can choose to switch to a computer screen at any time if they prefer it or require screen rest.



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Technical Setup & Digital Literacy
Obligatorio
1 ora 30 minüt
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Kontenido

With the building phase complete, teams step back into the project server as players to test the space. This activity focuses on experiencing each other's work, exploring cultural identities, and practicing international dialogue in a secure environment before finishing the exchange.

1. How the learning happens: Stepping into the World
During this phase, participants leave Roblox Studio and open the standard Roblox App (or use VR headsets). They enter the world as character avatars standing on the ground. By physically walking through the virtual spaces engineered by their international peers, young people explore the cultural stories and heritage of the other countries firsthand.
This immersive experience opens up a natural space for intercultural dialogue, as young people discuss the similarities and differences in their histories and identities while standing inside the rooms they built together.

2. Peer Review and Testing
Working within their local teams, young people review the functionality of the builds. They look for practical adjustments to make sure the spaces are welcoming and easy to navigate for visitors, ensuring text signs are readable at avatar eye-level and that the layout respects the team's design goals.

3. Structured Reflection:
Peer-Review & Constructive Feedback Prompts:
To make sure the interaction between the international cohorts stays positive and supportive, the guide inputs structured methods for young people to evaluate each other's spaces.
  • The "I See, I Wonder, I Appreciate": A simple feedback where youth state what stands out in a partner country's room, what puzzles them (asking for context), and what creative choices they respect.
  • The User-Experience (UX): Simple questions for the young testers, such as: “Is the local history text easy to read at avatar eye-level?” or “Is there enough space for a group of avatars to stand together without getting stuck?”

Intercultural Reflection Questions
Open-ended questions that youth workers can use during local or online group debriefings. These help young people look past the digital blocks and think about identity and heritage:
  • Why do you think the other team chose this specific landmark or event to represent their country’s history?
  • What similarities did you notice between their local stories and our own cultural background?
  • How did it feel to see your own team's creations and identity explored by young people from another country?



Optené badge di aktividat

Intercultural Peer Tester Optené e badge akí

Informashon di badgeAprobashon
This badge is for young people who take part in the testing and dialogue phase. It shows that they can explore and respect the cultural identities of their European peers in a virtual space, give constructive feedback on their builds, and participate positively in cross-border discussions. This badge is part of the international "Co-Creating International Youth Spaces in Roblox" and approved by a qualified youth worker.
Tasks
Task no.1
Evidence verified by: un organisadó di aktividat
What you need to do:
Step 1: Log into the private project server using the Roblox App as a player avatar to explore the completed spaces.
Step 2: Visit the spaces built by the partner countries and read their (cultural) stories.
Step 3: Share positive and helpful feedback with your peers from other countries about their designs.
Step 4: Take part in the local team discussion about what you discovered regarding your own identity and the culture of your international peers.
Aktividat: 5
Started: 1
Playlist kompletá: 0
Time to complete: 6 ora
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Cities of Learning Network

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Badgecraft ta fasilitá e plataforma akí i ta desaroy'é huntu ku organishonnan líder den edukashon. E programa Erasmus+ di Union Europeo a ko-finansiá kreashon di e promé vershon di e plataforma akí. Tuma kontakto ku support@badgecraft.eu.
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