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Co-Creating International Youth Spaces in Roblox

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Co-Creating International Youth Spaces in Roblox

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Contenu

This online learning path guides youth workers and young people through running an international youth exchange within Roblox. By co-creating a virtual world, young groups from different countries meet, build together, and develop essential digital skills through non-formal learning. It also supports managers in youth work settings to implement virtual youth work in their organisation.

Why learn and build on Roblox?
Based on core principles of digital learning and creation, this path uses Roblox because:
  • Think Multiplayer: Young people see Roblox as a social space where they can explore and hang out with friends—they want and expect to interact together. Young people from different countries can meet other young people in guided situations of youth work, breaking down geographical barriers naturally.
  • Active Learning: True learning happens by doing. When young people are actively engaged in building 3D environments rather than passively listening, they absorb and retain knowledge much better. In youth work, this is our core method: hands-on creation replaces passive consumption.
  • Safe and Civil Digital Citizenship: Working on this platform allows us to practice collaborative digital citizenship skills. The platform works continuously with safety experts so that learners can confidently engage in shared experiences. This provides a structured framework for our Safer Space agreements.
  • We Have the Learners’ Attention: Every day, millions of young people come to Roblox to explore and share experiences. As youth workers, our philosophy is to meet young people where they already are. We are simply transforming their existing interest into an educational, cross-border journey.
  • Screen-Based Flexibility: Not every youth club has VR hardware. Every activity in this module is designed to be completed using either a VR headset or a standard computer screen, ensuring no young person is excluded.

Age Guidelines & VR Readiness
  • Age 12+ (Standard Baseline): Most VR headsets are legally and physically designed for ages 13 and up. In a supervised youth work environment, 12 years old is our minimum baseline for safe use.
  • Age 10–11 (Conditional Readiness): Younger participants (ages 10 and 11) can use VR successfully if the youth worker evaluates that they are ready for it. They must be able to follow safety rules and communicate clearly with the team.
  • Screen Alternative: To ensure a comfortable experience for everyone, any participant can choose to switch to a computer screen at any time if they prefer it or require screen rest.



Activités à compléter

Complete the following activities, earn badges and you will see your playlist progress updated
Technical Setup & Digital Literacy
Obligatoire
1 heure 30 minutes
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Contenu

This activity is part of Co-Creating International Youth Spaces in Roblox and is where the actual hands-on creation happens. Young people move from exploring the platform to active construction, using 3D building tools to create virtual spaces that show and share their local cultural stories.

1. Shifting to the Studio
During this phase, participants do not use the standard Roblox app. Instead, they open Roblox Studio on a PC or laptop. This changes their perspective completely: they are no longer controlling an avatar walking on the ground, but are looking at the world from above to edit and build it.
This change helps young people see how an online space is put together, moving them from passive players to active builders who manage a shared digital environment.

2. Raw shapes only
To make sure young people learn genuine design skills and use their own creativity, all teams follow a strict project rule:
  • What to use: Raw 3D shapes (called Parts in the software), such as basic blocks, cylinders, spheres, and wedges.
  • What to avoid: Ready-made items, pre-built community models, or finished scripts downloaded from the public Toolbox.
By building everything from scratch, young people learn how to combine simple shapes to make complex structures, like local monuments or museum rooms. This ensures they focus on learning the basics of 3D layout and structure instead of just dragging and dropping things other people made.

Step-by-Step Building Guide
To help participants get started with building, we have created a step-by-step guide for using Roblox Studio. Since editing a world from above is very different from playing inside it, this document walks young people through the exact buttons they need to place, resize, rotate, and anchor their shapes. It also includes clear tips on how to work together in the same digital space without getting in each other's way.
👉 Click here to open Attachment: Step-by-Step Roblox Studio Building Guide

3. The 90-Minute Experiential & Recognition Cycle
Every session follows a strict, balanced non-formal routine. This ensures active building time directly creates evidence for their Open Badges, without compromising their physical well-being.

1. CONNECT (15 Mins)
Setting the Criteria
Log onto Zoom and Roblox server. The youth worker introduces the specific Open Badge criteria for the day with a quick visual example. This anchors the building time to a concrete skill.

2. CREATE (55 Mins)
Active Building & Evidence Collection
International pairs work together in Roblox Studio. While building, they take quick screenshots or video clips of their design solutions and teamwork. This acts as the raw evidence embedded in their upcoming badge.

3. REFLECT & VALIDATE (20 Mins)
The Micro-Recognition Lab
Avatar Gallery Walk (8 mins): Avatars teleport to each other's builds for a quick show-and-tell. Peers give feedback based on the badge criteria. Reflection Corner (7 mins): Youth visit the in-game Reflection Corner to log a quick self-assessment on what they learned. They paste the link to their evidence (screenshots/code) and write a two-sentence self-assessment:
  • What technical or intercultural problem did I solve today?
  • How does this prove the competence required for this badge?
Sign-Off (5 mins): Participants submit their evidence in the Open Badge, ready for the assessors review.

4. Rules for Working Together in the Studio
Working simultaneously with a group from different countries requires clear agreements so nobody accidentally ruins someone else's work:
  • Mark Your Territory: Before building, each local team should use a few temporary blocks to mark out their assigned area on the map. This keeps teams from building on top of each other.
  • Respect Other People's Builds: If an object has a colored outline around it, someone else is editing it at that moment. Leave it alone so you do not overwrite their changes.
  • The Anchor Rule (Anchor): Every single block you place must be anchored. Click the Anchor icon (the little anchor symbol in the top menu) for every shape you make. If you forget this, your building pieces will fall through the floor or collapse due to the game gravity as soon as we test the world!



Matériel

  • Roblox Step by Step Building Guide

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Virtual Co-Creator Get this badge

Information sur le badgeMentions
This badge is for young people who take part in the building phase of our international project. It shows that they can use 3D building tools inside Roblox Studio to change basic geometric shapes into structures, work together on a shared map, and help bring their local cultural stories to life.
This badge is part of the international "Co-Creating International Youth Spaces in Roblox" eviewed and signed off by your local Youth Worker.
Tâches
Tâche n°1
Preuve vérifiée par : un organisateur de l'activité
What you need to do:
Step 1: Open the shared project file via the Shared with Me tab in Roblox Studio on your computer.
Step 2: Spawn, resize, rotate, and place at least 4 basic shapes (Parts) to build a clear structure (like a local monument or a outside space).
Step 3: Use the color and material menus to give what you created a realistic or creative look that fits your local team's topic.
Step 4: Apply the Anchor rule to every shape you make so your team's building stays firmly in place when the world is tested.
Activités : 5
Débuté : 1
Playlist terminée : 0
Temps à compléter : 6 heures
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Organisateurs

Cities of Learning Network

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Badgecraft héberge et développe cette plateforme avec les principaux organismes d'éducation. La première version de cette plateforme a été cofinancée par Erasmus +, programme de l'Union européenne. Contactez-nous à : support@badgecraft.eu .
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Cofinancé par Erasmus+, programme de l'Union Européenne
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