This activity is part of Co-Creating International Youth Spaces in Roblox and is where the actual hands-on creation happens. Young people move from exploring the platform to active construction, using 3D building tools to create virtual spaces that show and share their local cultural stories.
1. Shifting to the Studio
During this phase, participants do not use the standard Roblox app. Instead, they open Roblox Studio on a PC or laptop. This changes their perspective completely: they are no longer controlling an avatar walking on the ground, but are looking at the world from above to edit and build it.
This change helps young people see how an online space is put together, moving them from passive players to active builders who manage a shared digital environment.
2. Raw shapes only
To make sure young people learn genuine design skills and use their own creativity, all teams follow a strict project rule:
- What to use: Raw 3D shapes (called Parts in the software), such as basic blocks, cylinders, spheres, and wedges.
- What to avoid: Ready-made items, pre-built community models, or finished scripts downloaded from the public Toolbox.
By building everything from scratch, young people learn how to combine simple shapes to make complex structures, like local monuments or museum rooms. This ensures they focus on learning the basics of 3D layout and structure instead of just dragging and dropping things other people made.
Step-by-Step Building Guide
To help participants get started with building, we have created a step-by-step guide for using Roblox Studio. Since editing a world from above is very different from playing inside it, this document walks young people through the exact buttons they need to place, resize, rotate, and anchor their shapes. It also includes clear tips on how to work together in the same digital space without getting in each other's way.
3. The 90-Minute Experiential & Recognition Cycle
Every session follows a strict, balanced non-formal routine. This ensures active building time directly creates evidence for their Open Badges, without compromising their physical well-being.
1. CONNECT (15 Mins)
Setting the Criteria
Log onto Zoom and Roblox server. The youth worker introduces the specific Open Badge criteria for the day with a quick visual example. This anchors the building time to a concrete skill.
2. CREATE (55 Mins)
Active Building & Evidence Collection
International pairs work together in Roblox Studio. While building, they take quick screenshots or video clips of their design solutions and teamwork. This acts as the raw evidence embedded in their upcoming badge.
3. REFLECT & VALIDATE (20 Mins)
The Micro-Recognition Lab
Avatar Gallery Walk (8 mins): Avatars teleport to each other's builds for a quick show-and-tell. Peers give feedback based on the badge criteria. Reflection Corner (7 mins): Youth visit the in-game Reflection Corner to log a quick self-assessment on what they learned. They paste the link to their evidence (screenshots/code) and write a two-sentence self-assessment:
- What technical or intercultural problem did I solve today?
- How does this prove the competence required for this badge?
Sign-Off (5 mins): Participants submit their evidence in the Open Badge, ready for the assessors review.
4. Rules for Working Together in the Studio
Working simultaneously with a group from different countries requires clear agreements so nobody accidentally ruins someone else's work:
- Mark Your Territory: Before building, each local team should use a few temporary blocks to mark out their assigned area on the map. This keeps teams from building on top of each other.
- Respect Other People's Builds: If an object has a colored outline around it, someone else is editing it at that moment. Leave it alone so you do not overwrite their changes.
- The Anchor Rule (Anchor): Every single block you place must be anchored. Click the Anchor icon (the little anchor symbol in the top menu) for every shape you make. If you forget this, your building pieces will fall through the floor or collapse due to the game gravity as soon as we test the world!
