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Exploring learning and teamwork through games: Playing SpaceTeam

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Exploring learning and teamwork through games: Playing SpaceTeam

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This activity helps youth workers and youth work managers explore the value of multiplayer games in learning, communication, and teamwork.

Using the cooperative game SpaceTeam, you will reflect on your gameplay experiences, favourite games, and how games can be meaningfully used in youth work.

By completing this activity, you will:
  • Strengthen your communication and collaboration skills through play.
  • Reflect on why and how games matter in your life or work.
  • Explore how multiplayer games can support youth work practice and organisational strategy.


Get inspired

SpaceTeam is a chaotic, cooperative online or card game where players must shout, coordinate, and adapt to survive together on a virtual spaceship. You’ll need teamwork, timing, and trust. Beyond the fun and shouting, games like SpaceTeam are great tools for building communication, empathy, and inclusion.

For the offline version, you can use the card game version of the SpaceTeam.


Take action: activities for different roles

Explore the following role-specific badges to access activities designed to enhance your digital youth work within the organisation: Navigate to a specific badge and complete activities as a youth worker and youth work manager. Involve young people in co-designing digital youth work solutions.
  • Youth workers can facilitate the Connected Player badge activities with young people to reflect on their reasons for gaming and what they learn.
  • The Gamewise Practitioner badge allows youth workers to explore how games can support youth work themes.
  • The Strategic Playmaker badge for youth work managers to reflect on the role of games in strategic development.


Claim open badge recognition

Upon completing the activities, participants can claim digital badges recognising their competence in:
  • Using games for digital learning and social connection
  • Engaging with games as tools in youth work practice and
  • Strategically integrating games into youth work development.


Who created this resource?

This activity is based on the cooperative game SpaceTeam by Sleeping Beast Games. The Cities of Learning Network members used the game to create activities supporting digital youth work developments.

Next steps: Try more multiplayer or co-op games with friends or colleagues. Explore how other games might support creativity, inclusion, or social impact.



Erhalte einen Badge für diese Aktivität

Exploring learning and teamwork through games: Playing SpaceTeam Erhalte diesen Badge

This badge recognises your commitment to exploring how multiplayer games can strengthen communication, collaboration, and learning in youth work. It is awarded to youth workers and youth work managers who engage with the activity content and resources and demonstrate an understanding of how cooperative games like SpaceTeam can meaningfully support youth development and teamwork.

This badge aligns with the SNAC Digital Competences Framework for Youth Work, particularly within the following competencies:
  • Digital craft and fun – using digital games creatively and purposefully as part of youth work practice.
  • Using digital tools to collaborate – strengthening communication, teamwork, and coordination through digital environments.
  • Gaming, extended reality and youth identity – understanding how games shape social interaction, identity, and group dynamics among young people.

Earning this badge demonstrates your capacity to reflect critically on game-based learning, facilitate collaborative digital experiences, and integrate playful digital methods into youth work in a purposeful and inclusive way.
Aufgaben
Aufgabe Nr. 1
Nachweis verifiziert von: Einem Organisatoren der Aktivität
To get this badge:

Complete the following steps:
  1. Reflect on your experience playing SpaceTeam (or a similar cooperative game) and identify three key communication or teamwork skills demonstrated during gameplay.
  2. Explain how cooperative games can support learning, empathy, or inclusion in youth work practice.
  3. Design one practical idea for using a multiplayer game in a youth work activity, including its purpose and expected learning outcomes.

Evidence: Submit a structured concept note outlining:
  • The purpose of using a multiplayer game in youth work
  • Target group and expected learning outcomes
  • How communication, teamwork, and inclusion will be supported
  • A short reflection linking the concept to your learning from the activity resources

Fähigkeiten

#Digital craft and fun
#Using digital tools to share ideas and experience with peers
#Gaming, extended reality and youth identity
Technik und Computer
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Critical Digital Literacy
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Identity Growth
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